Minecraft Forge 1.5.2 API Minecraft 1.5.2

Minecraft Forge API 1.5.2 – Download Minecraft API Forge for Minecraft 1.5.2. Now your designed mods are compatible with the Minecraft Forge Mod. Minecraft Forge API implements a new usage technique and a new GUI who makes your MODs not only more efficient, but also very intelligent. However this MOD is not compatible with Modloader, so make sure you don’t install Modloader before or after the installation itself. It is possible that Minectaft can run with both MODs installed but the game may crash, so it’s safer if you stick to the plan and all the features will be available for your game.

Minecraft Forge API Minecraft Forge 1.5.2 API Minecraft 1.5.2

Minecraft Forge API 1.5.2 Changelog

New:

  • Tools for Modders to sign there jars
  • Ability to WorldTypes to display the ‘Customize’ button and react to it
  • Chunk load events for client side worlds
  • Re-write of block update packets to reduce unneeded tile entity network traffic
  • Registry method to allow for alternative TileEntity names
  • Gave entities and tile entities access to the second render pass for translucency.
  • Re-worked Chest item generation
  • Callback in Item for armors that are currently being worn
  • Callback in item to check if it can be equiped as armor
  • Add item frame transformations to the EntityItem render helper
  • Kill generated timestamp in config files, if you want to retreive this information
  • ItemStack sensitive versions of Item.getPotionEffect and Item.isPotionIngredient
  • Allowed mods to speicy ‘domains’ for textures: /mods/{domain}/textures/<item|block>/{texture}.png
  • Rework configuration, configs should now use Config.hasChanged to deterne if thehould call save()
  • Callback on TextureStitched to control texture loading
  • New world event for controlling potential entity spawnlists
  • Add an Icon to the LiquidStack, for rendering the liquid in various ways
  • Support the MCP format of partial reobfuscation for portability. Ensure modloader-like compatibility
  • Deprecated Forge’s ISidedInventroy, there is a vanilla solution
  • Temporary config option to use legacy furnace slot orientation
  • Scala support! It’s still primitive, I hope that people will like it. I do
  • Global object registry, also, support the new itemblockwithmetadata constructor
  • Use the reobfuscation maps in the reflection helper for field lookups: should help some reflection cases with the deobf.
  • Change type of connection queue to a concurrent linked queue. Much more efficient, hopefully
  • Some tweaks to the liquid dictionary, to allow for canonical liquid stacks for things like rendering
  • Add call to EntityLiving when counting entities for Spawning Cap
  • Config toggle to atempt to remove TileEntities and Entities that error during there update without fully crashing the server, use at your own risk

Bug Fix:

  • Check in getItem() to allow lowest item ID
  • “Entity already added” when using the dormant chunk cache system
  • Catch exceptions in TileEntityChestRenderer
  • Issues with vanilla blocks and silk touch
  • Chunk manager will nolonger issue tickets over the configured limit
  • TESR Culling for double chests, beacons, and enchanting tables
  • ServerBrand retriever- forge is now forge,fml
  • Profiler issue with RenderGlobal patch
  • EventTransformer throwing an NPE when transforming a class that doesn’t exist
  • Fortune modifier always passed as 0 to idDropped
  • Stacking of items in creative invetories for deletion
  • LiquidStack.isLiquidEqual(ItemStack) properly check the contained liquid, in addition to obvious id/meta
  • Actually use the line parameter in ServerChatEvent
  • Entity colision above max world height, and below 0
  • Disable automatic equipt of picked up items for players, and fixed index issues in Player.setCurrentItemOrArmor
  • Movement speed hack checks
  • WorldGen*Trees shoud now respect custom soils
  • ItemSeedFood respecting custom soils
  • Capture Minecraft logs into FML logging
  • Early define CrashReport classes to combat invalid crash details
  • State transition derp when the server crashes with an error- it shouldn’t double-derp
  • Multi-part entity children ID issue, mobs with custom spawning must deal with child ids themselves.
  • “0 mods” display when installed in forge.
  • Coremods without a manifest crashing the game
  • RenderItem to work with items that use the terrain texture map that aren’t in the block ID range

Video tutorial for install forge for minecraft 1.5.2 in this vide:

Here goes the installation tutorial for Forge API 1.5.2:

  • Download and install Minecraft Forge for your minecraft version;
  • Browse your bin folder inside the minecraft folder and open minecraft.jar;
  • Open the downloaded Minecraft Forge zip file and drag all the files into your minecraft.jar;
  • Enjoy!

Download API Forge for Minecraft 1.5.2

  • jp

    cade o link do download

  • steve

    Having fatal errors starting up minecraft and FML
    vsnnot launch in it’s current configuration
    consult the fill blip blop appdata roaming .minecraft forgemodloader-client-o.log for further infprmation

    help meh!

  • dgmt

    Having fatal error minecraft and FML
    how do I restore original settings? please help!!

    • A random cat

      force update by when opening minecraft launcher above the log in is options click options, then click force update play minecraft for 5 seconds done.